Thursday, January 17, 2008

Principles of Adult Learning

We all have our first exposure to learning in classes designed for children and adolescents. When we are asked as adults in business or academic settings to teach other adults, we may try to apply the only paradigm we know--the one we learned in school when we were often the unknowing and unwilling.

Teaching adults is qualitatively different. The article cited below contains a good summary of adult learning principles and practices. I have only included the topic titles.
clipped from honolulu.hawaii.edu
By Stephen Lieb
from VISION, Fall 1991
Part of being an effective instructor involves understanding how adults learn
best. Compared to children and teens, adults have special needs and requirements
as learners. Despite the apparent truth, adult learning is a relatively new area
of study. The field of adult learning was pioneered by Malcom Knowles. He
identified the following characteristics of adult learners:
Adults are autonomous and self-directed.
Adults have accumulated a foundation of life experiences and
knowledge
Adults are goal-oriented.
Adults are relevancy-oriented.
Adults are practical, focusing on the aspects of a lesson most useful
to them in their work.
As do all learners, adults need to be shown respect.
Motivating the Adult Learner
Barriers and Motivation
Learning Tips for Effective Instructors
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Wednesday, January 16, 2008

UI Design Strategy: The Gestalt Principle

Here are some principles for "doing it right the first time": in user interface design. Doing it right the first time can be 10 to 100 times more productive than inspecting and fixing errors. --David
clipped from www.usernomics.com
Patterns in UI design ...

"Measuring usability, identifying usage
problems, making improvements. All very interesting, but it's a 'correctional'
activity at best. The true improvements in usability are made in the design
phase. But how do you design a usable interface?
The central notion behind Gestalt theory is the idea (or assumption, as some
would have it) that we tend to order our experience in a manner that is regular,
orderly, symmetric, and simple. Simply put: we are looking for patterns. This is
reflected in a number of laws that should help in assuring a UI layout in which
controls or function that 'belong together'
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